Archer Queen Barbarian
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HEROES HEROES HEROES
HAVE ARRIVED! HAVE ARRIVED! HAVE ARRIVED!
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Mortis
Royale King
UNLEASH POWERFUL SKILLS UNLEASH POWERFUL SKILLS UNLEASH POWERFUL SKILLS

The battle awaits! Select a Hero & your Squad's unique powers - your tactics and skill will determine the winner!

Chest Epic
Witch Baby 2
El Primo Basic
Gem Render Spectacular
Witch Baby
Chest Rare
SQUAD UP! SQUAD UP! SQUAD UP!

From multiplayer mayhem to Squad League, Gem Hunt, and Duo's, you'll discover new tactics and fun surprises with every game!

Barbarian Evo
Chicken Evo
EVOLVE 30+ CHARACTERS EVOLVE 30+ CHARACTERS EVOLVE 30+ CHARACTERS

Build the perfect combo for every unique battle - collect & Evolve all-star Supercell characters, each with their own skills from Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach!

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GET READY AND GET READY AND GET READY AND

SQUAD UP! SQUAD UP! SQUAD UP!

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JOIN THE FUN ON OUR JOIN THE FUN ON OUR JOIN THE FUN ON OUR

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News

Sonic Joins Squad Busters!

Collect Rings and Sonic Hero Points to unlock Sonic, Tails, and Knuckles! 1. Collect Rings in Battles: Play battles to collect Rings and progress through the Event. Once you’ve collected enough, you’ll be able to unlock Sonic! 2. Daily Reward Rings: During the Sonic Event, you will get Rings for winning battles as well as the normal 3 daily rewards! 3. Upgrade Sonic: After you’ve unlocked Sonic, all Rings can be spent in the Event Journey to earn Sonic Hero Points. Spend Sonic Hero Points in his unique Hero Journey to upgrade Sonic, unlock Tails, and Knuckles, and earn cosmetics! Also keep an eye out in the Shop for Sonic Hero Points offers! 4. Dr. Eggman Attacks Modifier: In Gem-Hunt Dr. Eggman crashes into the Mine in his Egg Mobile, dropping bonus Event currency and wreaking havoc! Defeating him grants tons of Rings! This Modifier will appear at random in the regular rotation during the week, but on weekends it becomes a Highlighted Modifier that you can play as much as you want! 5. Green Hill Zone: Race into the iconic Green Hill Zone from the Sonic universe, coming to all Game Modes during the Sonic Event. Featuring new Badnik enemies, this vibrant map adds a nostalgic edge to every battle. Will be available in rotation even after the Event ends!Dr. Eggman has invaded the Squadiverse! The Dr. Eggman Attacks Modifier is the best way to collect Rings! 1. Sonic Release Event: Collect Rings in Green Hill Zone on all Game Modes to earn Chests and Unlock Sonic! 2. Sonic Hero Journey: After you’ve unlocked Sonic, his Hero Journey will become available where you can spend Sonic Hero Points to unlock the following: Sonic’s Active Ability, Passive Ability, Turbo, and their upgrades. Tails Knuckles Funky Sonic Skin Sonic, Tails, and Knuckles Emotes Star Tokens Choice Chests Style Tickets Chest Multipliers 1. Start Date & Duration: The Sonic Event starts Tuesday, June 17th at 11:00 UTC and lasts until Monday, July 7! 🌀 How He Works Sonic dashes into battle with unmatched speed, and when things heat up, he transforms into Super Sonic to lead a high-speed assault! Activate Super Sonic to become invincible for a short time. While active, your whole Squad moves and attacks faster! Moving with Turbo charges Super Sonic faster so stay on the move! Speedster units become stronger and tougher just by having Sonic in the Squad! ⚡ Super Sonic (Power Move) Transforming for 20 seconds of blazing speed and strength! Level 1: Becomes Super Sonic and gives a big Speed Boost. Level 2: Super Sonic lasts longer and recharges faster. Level 3: Super Sonic boosts Attack Speed even more. 💨 Gotta-Go-Fast (Trait) Moving with Turbo powers up Super Sonic faster! Level 1: Turbo recharges Super Sonic faster Level 2: Speedsters get Extra Health. Level 3: Speedsters get an Attack Boost. Level 4: Speedsters get more Extra Health. Level 5: Speedsters get a bigger Attack Boost. 🚀 Turbo (Speed Boost + Mobility) Sonic is the ultimate Speedster and gives significant Speed Boosts! Level 1: Speed Boosts Squad movement. Level 2: Turbo recharges faster. Level 3: Starts with Extra Turbo. Level 4: Turbo recharge much faster. Level 5: Starts with more Extra Turbo.Level 1 (Trait): Pilots his Cyclone Walker. Tails joins the Squad piloting his Cyclone Walker, shooting from its Laser Cannon. If destroyed, Tails escapes “on-foot” and rebuilds the Cyclone Walker in 20s. While on-foot, Tails attacks with a ranged attack (wrench) and moves with a flying animation. His flying animation is stylistic and provides no gameplay benefit. Level 2 (Power Move): Cyclone Walker fires a powerful Laser blast. Cyclone Laser is an aimable, far reaching laser attack that pierces all enemies. If Cyclone Walker is destroyed, using the Power Move instantly rebuilds it. Level 3 (Trait): Tails & Cyclone Walker attack much faster. Tails and Cyclone Walker get increased Attack Speed. Level 1 (Trait): Occasionally digs and finds loot. Every 15s, Knuckles can dig in place and emerge shortly after with a random loot item. While digging, Knuckles is immune to damage and cannot be targeted. Emerges with an AoE attack that knocks back foes (same AoE as his Power Move). Level 2 (Power Move): Dives into a Digging Charge Aimed attack that sends Knuckles digging underground. While digging, Knuckles is immune to damage and cannot be targeted. After a fixed distance (or before an obstacle), Knuckles emerges with an AoE attack.. AoE attack deals knockback damage. This ability can also be used to collect loot at a distance. Level 3 (Trait): Emerges from digging with a Spiral Uppercut AoE attack when emerging has bigger AoE and more knockback damage. Knuckles does a Spiral Uppercut animation. This applies to digging from both the Trait and the Power Move. Two types of offers will be available in the Shop: Sonic Unlock + Sonic Hero Points: Perfect if you missed unlocking Sonic during the Event. Sonic Hero Points: For players who already have Sonic and want to keep powering him up. Keep an eye on the Shop for special offers to boost your Sonic progress—some will be available as in-app purchases, while others can be picked up with Coins. Plus, the Sonic Event will return regularly, so you’ll have more chances in the future to jump in!

Balance Change Details (May 27, 2025)

Hey everyone! 👋 Following the release of the Heroes' update, we identified several bugs and balance needs that are being addressed through rolling maintenances and optional updates. Make sure you have the latest optional update downloaded to ensure the best gameplay experience possible! DOWNLOAD ON iOS DOWNLOAD ON ANDROID May 27 Balance Changes: The Heroes' update brings much more control to players, and the ability to express your skill in Squad fights. While encouraging and rewarding PvP play is very much part of the vision for Heroes, the current balance has landed in an unexpectedly aggressive place. To give more time for back-and-forth action during Squad fights, the following units are getting an HP buff. Heroes Barbarian King: 7200 -> 8300 Health (+15%). Archer Queen: 6500 -> 7500 Health (+15%). Mortis: 5800 -> 7000 Health (+21%). Squaddies Barbarian: 1700 -> 2000 Health (+18%). El Primo: 2000 -> 2400 Health (+20%). Shelly: 1650 -> 1800 Health (+9%). Heavy: 1850 -> 2200 Health (+19%). Nita's Bruce: 2500 -> 3000 Health (+20%). Bandit: 1650 -> 2000 Health (+21%). Battle Healer: 1800 -> 2100 Health (+17%). Pam: 1700 -> 1900 Health (+12%). Dr. T's Mega Crab: 4500 -> 5400 Health (+20%). Hog Rider: 1700 -> 1950 Health (+15%). Miner: 2050 -> 2300 Health (+12%). Frank: 1900 -> 2300 Health (+21%). Optimus Prime: 2250 -> 2500 Health (+11%). Medic: Heal is getting 30% stronger to help support these deeper Health pools. Mavis: The new balance impacted Mavis' usage much more than expected, making farming strategies much harder. We've buffed her loot and to help correct this playstyle imbalance. Additionally, she picks Carrots a bit faster to help keep up with higher mobility gameplay. Carrot pulling speed increased 25%. Loot improved. Gem Hunt Modes: Mavis Carrots drop 4x more Gems. Showdown: Baby: Carrots drop 23% more Coins. Classic: Carrot Patches drop 23% more Coins. Abilities Certain dominant powers that can leave little time for reaction are seeing very high usage rates. We're re-tuning these to allow more time to react and require more accuracy to achieve their full potential. Mega Fireball: Mega Fireball offers a powerful punch, but can sometimes be hard to see coming in the heat of battle. It has been rebalanced to be more readable. A portion of its impact damage has also been moved to the Fire effect in Mega Fireball II (Ultra Wizard), to make it a bit less daunting for newer players. Mega Fireball I Takes 25% longer to reach its target, and flies with a higher and more readable arc. Impact damage reduced 17%: 990 -> 820. Mega Fireball II Does 1 extra tick of damage for 17% extra damage: 6 -> 7 ticks (+17%). Fire debuff duration increased: 2.4s -> 2.8s (+17%). Ultra ability text value updated: 50% -> 85%. Bea's Bees Bea has been re-tuned to reward sticking on targets more, and to have less focus on sudden bursts of damage. This aims to make bee attacks easier to recognize and give more time for reaction. Bee Frenzy (Power): Bees deal 20% less damage: 182 -> 155 damage per hit. Bee Frenzy I and II both last 20% longer. Circling Bees (Trait): Bees deal 40% less damage. Bees circle 40% faster. This results in an overall DPS reduction of 15%. Busted Squaddies We're changing the loot dropped by busted Squaddies to slow down PvP snowballing by dominant Squads. Extra Coins dropped per busted Squaddie: Less extra Coins will drop from smaller Squads in all modes. Bigger Squads will drop slightly more extra Coins in Showdown, to adjust for smaller average Squad sizes. Gem Hunt: Gems lost per busted Squaddie Squaddies will now drop 50% less of the Squad's Gems when busted. Game Modes Gem Hunt Modes Amount of Coins dropped for busted Squaddies will be less for small Squads, more for big Squads. Proportion of Gems dropped from a busted Squaddie will be reduced ~50%. Mavis drops more Gems (in Gem Hunt Modes) and more Coins (in Showdown). Showdown Amount of Coins dropped per busted Squaddie will be slightly reduced. Turbo Now that Turbo Boots are consumable, we've increased their duration around 25% to give them more value. Mortis: Turbo duration increased 25%: 2s -> 2.5s. Other Heroes: Turbo duration increased 27%: 2.75s -> 3.5s. Miscellaneous Ultimate Wizard released. Game Center account recovery working properly for guest accounts. We know there is a lot more to address with the current state of balance, including many underused Powers that could use a buff. Expect more balancing in the next update, which you'll be hearing about soon! May 27 Fixes: Fix for some players not being able to matchmake in Duos Game Modes. May 21 Fixes: Fix for Lineup staying the same for some players after yesterday's fix. Fix for various visual and UI bugs. May 20 Balance Changes: Fusion Health increase from +37% of Base Health > +50% of Base Health. Mega Health increase from +75% of Base Health > +100% of Base Health. May 20 Fixes: Fix for Lineup staying the same after every match (need to have the latest update installed). Fix for certain players crashing after opening Star Chests. 1200 ID Rewards Points refunded to players who purchased Royale King Maestro skin. May 19 Fixes: Fix for merge button indicator not showing when Character is maxed out. Fix for Chest Reward chances link. Fix for Barbarian King getting to full HP during his Dash. Fix for Spell stick only resetting once. Some players still seeing old splash screen, has now been updated for all. Fix for navigation arrows not working when you went to the Squad screen from Plaza. Fix for Squaddie portraits not changing after Evolution. Fix for button press for claimed Hero shop items. Fix for Quest icons continuously getting smaller. Fix for players getting different Units from Chest's that were shown in lineup. Removed Hero Journey Emotes from Shop. May 15 Balance Changes: Movement speed increased. May 15 Fixes: Fix for accounts showing maxed out Characters as upgradable. Fix for yellow Character Upgrade arrow in the Shops Daily Deals section not working properly. Update the Power/Trait buttons when changing characters since two characters have powers at level 0. Fix for Heroes appearing in Chests as Squaddies in Training mode. This also was the reason for many of the crashes that some players were experiencing after the update. Fix for Trait/Skill icons of the incorrect Hero are displayed after changing Squaddies whilst in the upgrade screen. Fix for accidental auto-aim Hero Power. Fix for notification bubble not clearing when new Hero is visited. Fix for old Spell Quests that were still being counted by Book alert counter. Fixed a placeholder text present when attempting to buy something else during the tutorial. Fixes for various visual bugs. Wizard Ultimate is currently visible in-game, but it hasn’t been released yet. Players who have already upgraded will automatically receive the Ultimate form as soon as it becomes available (very soon!) Thank you for your patience as we make Squad as awesome as possible! 🙏

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