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Game Updates - 13 days ago

June Update Patch Notes + Fixes

June Update Patch Notes + Fixes

Sonic Joins Squad Busters!

Sonic blazes into Squad Busters for a limited-time crossover event, bringing iconic characters, fast-paced gameplay, and epic rewards!

Event Dates: Starting June 17th at 11:00 UTC until July 8th.


HOW TO PARTICIPATE

Collect Rings in Battles

Play battles in Green Hill Zone on any Mode to earn Rings. Gather enough and you will unlock Sonic and progress through the event.

Daily Reward Rings

  • During the Sonic Event, your three daily battle rewards will give you Rings plus the usual rewards.

Upgrade Sonic and Unlock More

  • After unlocking Sonic, spend your Rings in the Event Journey to earn his Hero Points.

  • Use Sonic Hero Points in Sonic’s Hero Journey to upgrade his abilities, unlock Tails and Knuckles, and collect exclusive cosmetics.

  • Check the Shop for limited-time Sonic Hero Points offers.

Dr. Eggman Attacks Modifier

  • In Gem Hunt, Dr. Eggman crashes into the Mine in his Egg Mobile, dropping bonus event currency and causing chaos.

  • Defeating him grants a large amount of Rings.

  • This Modifier appears randomly during the week and becomes a Highlighted Modifier on weekends, allowing unlimited play.

  • Only playable during the Sonic Event

Green Hill Zone Map

  • Race into the classic Green Hill Zone from the Sonic universe

  • This iconic map includes new Badnik enemies and is available in all game modes

  • Available in rotation going forward.


AVAILABLE REWARDS

Sonic Release Event

Earn Rings in any game mode to unlock chests and get Sonic

Sonic Hero Journey

After unlocking Sonic, spend Sonic Hero Points to unlock the following:

  • Sonic’s active ability, passive ability, turbo, and their upgrades

  • Tails (Baby, Classic, Super)

  • Knuckles (Baby, Classic, Super)

  • Funky Sonic Skin

  • Emotes for Sonic, Tails, and Knuckles.

  • Star Tokens.

  • Choice Chests.

  • Style Tickets

  • Chest Multipliers


Sonic: The Hero Speedster!

Sonic dashes into battle with unmatched speed, and when things heat up, he transforms into Super Sonic to lead a high-speed assault!

  • Activate Super Sonic to become invincible for a short time. Taking damage will reduce the duration, so be careful.

  • While active, your whole Squad moves and attacks faster!

  • Moving with Turbo charges Super Sonic faster so stay on the move!

  • Speedster units become stronger and tougher just by having Sonic in the Squad!

Super Sonic (Power Move)

Transforming for 20 seconds of blazing speed and strength!

Level 1: Becomes Super Sonic and gives the Squad a 75% Speed Boost and 20% extra Attack Speed

Level 2: Super Sonic lasts 25% longer and recharges 20% faster

Level 3: Increases Super Sonic extra Attack Speed to 35%

Gotta-Go-Fast (Trait)

Moving with Turbo powers up Super Sonic faster!

Level 1: Super Sonic recharges 20% faster when using Turbo

Level 2: Gives Speedster Squaddies 15% Extra Health

Level 3: Gives Speedster Squaddies 15% extra Attack Speed

Level 4: Increases Extra Health given to Speedster Squaddies to 20%

Level 5: Increases extra Attack Speed given to Speedster Squaddies to 30%

Turbo (Speed Boost + Mobility)

Sonic is the ultimate Speedster and gives significant Speed Boosts!

Level 1: Gives the Squad a 100% Speed Boost

Level 2: Turbo recharges 15% faster

Level 3: Increases starting Turbo charges by 1

Level 4: Increases Turbo recharge boost to 30%

Level 5: Increases starting Turbo charges by 2

Tails: The Summoner Squaddie!

Level 1 (Trait): Pilots his Cyclone.

  • Tails joins the Squad piloting his Cyclone, shooting from its Laser Cannon.

  • If destroyed, Tails escapes “on-foot” and rebuilds the Cyclone in 20s.

  • While on-foot, Tails attacks with a ranged attack (wrench) and moves with a flying animation. His flying animation is stylistic and provides no gameplay benefit.

Level 2 (Power Move): Cyclone fires a powerful Laser blast.

  • Cyclone Laser is an aimable, far reaching laser attack that pierces all enemies.

  • If Cyclone is destroyed, using the Power Move instantly rebuilds it.

Level 3 (Trait): Tails & Cyclone attack much faster

  • Tails and Cyclone get 25% extra Attack Speed

Knuckles: The Fighter Squaddie!

Level 1 (Trait): Occasionally digs and finds loot.

  • Every 15s, Knuckles can dig in place and emerge shortly after with a random loot item.

  • While digging, Knuckles is immune to damage and cannot be targeted.

  • Emerges with an AoE attack that deals knockback (same AoE as his Power Move).

Level 2 (Power Move): Dives into a Digging Charge

  • Aimed attack that sends Knuckles digging underground.

  • While digging, Knuckles is immune to damage and cannot be targeted.

  • Knuckles deals damage as he travels through enemies.

  • After a fixed distance (or before an obstacle), Knuckles emerges with an AoE attack..

  • AoE attack deals knockback damage.

  • This ability can also be used to collect loot at a distance.

Level 3 (Trait): Emerges from digging with a Spiral Uppercut

  • AoE attack when emerging has bigger AoE and more knockback damage.

  • Knuckles does a Spiral Uppercut animation.

  • This applies to digging from both the Trait and the Power Move.


Spike: The Healer Hero!

Spike, the fan favorite brawler, joins the Squad Busters Heroes lineup with his iconic Thorny Grenade power, which covers a large area in spikes!

  • Spike lobs a slow-flying Thorny Grenade at enemies at respectable distances. He can hold up to 2 stacks of the Grenade too! 

  • On landing, the Grenade stuns enemies in an area and spreads spikes that slow down and damage enemies

  • The spikes last a long time and can overlap from multiple Grenades. Keep enemies inside for big damage!

  • Keep Spike at full health to benefit from Attack Speed increase and faster Thorny Grenade recharge

Thorny Grenade (Power Move)

Throws a Thorny grenade to stun and slow down enemies!

Level 1: Throws a Thorny Grenade that covers an area in Spikes

Level 2: Thorny Grenade recharges 30% faster while Spike is at full Health

Level 3: Opening a Chest recharges 1 Thorny Grenade

Level 4: Busting a Squad unit recharges Thorny Grenade by 10%

Level 5: Thorny Grenade deals 20% extra damage and stuns longer

Healing Bloom (Trait)

Increase all healing, buff the Healers on the squad and turn enemies into cactuses!

Level 1: Gives Healer Squaddies 15% Extra Health and 15% extra Attack Speed

Level 2: Spike gets 35% extra Attack Speed when at Full Health

Level 3: Busted enemy Squad units drop Life Plants that Heal and drop a Heart

Level 4: Increases all Squad Healing by 15%

Level 5: Increases spikes in Spike's Basic Attack to 8

Thorn Rush (Speed Boost + Mobility)

Spike heals the squad and plants spikes as he uses turbo. What versatility!

Level 1: Thorn Rush leaves Spikes and Heals Spike while giving the Squad a 50% Speed Boost

Level 2: Turbo recharges 15% faster Level 3: Increases starting Turbo charges by 1

Spike Release Event

Participate in battles to earn Cactuses, a special event currency. The more you play, the more Cactuses you can collect.

Cactuses can be obtained from several in-game sources including:

  • Cactus Invaders

  • Trees

  • Tree Giants

  • Loot Surge

  • Win Rewards

Spend Cactuses to Unlock Spike and Epic Rewards

Collect enough Cactuses to earn epic in-game rewards and unlock Spike as the final prize.


World Journey Changes

The World Journey has been updated to pace out the number of new Squaddies new players get, and also to keep fewer Squaddies locked away as fixed rewards in later worlds - instead, more Squaddies will be possible to earn from Chests starting from Desert World.


Balance Changes

Heroes:

Mortis

  • Turbo Speed increase: 100% → 75%

  • Power Level 2 Self Heal from damage by Bats: 50% -> 30%

  • Bats DPS: 200 -> 300 (+50%)

  • Bats Health: 600 -> 750 (+25%)

  • Monster Charge Bats summoned: 5 -> 3

  • Power Level 4 maximum bats: 7 -> 5

  • Mortis now can have 3 bats until unlocking Power Level 4

Archer Queen

  • Base speed increase by 20%

  • Snipe damage: 1500 → 1725 (+15%) 

  • Snipe split shots damage: 900 → 855 (-5%) 

  • Archer queen basic attack DPS: 840 → 880 (+5%)

Barbarian King

  • Base speed increased by 10%

  • Barbarian King health: 8300 → 9100 (+10%)

  • Super Attack damage: 500 → 600 (+20%)

  • Mega Punch Damage: 600 → 630 (+5%)

Royale King

  • Royale King Health: 6700 → 6400 (-5%)

  • Royal Recruit Health: 3600 → 3300 (-9%)

  • Elite Recruit Health: 4800 → 4500 (-6%)

Squaddies:

Tank

  • Tank shots pushback reduced

  • Summoned Tank will now try harder to stay with the squad

Trader

Trader now brews his own kind of potion:

  • Potion duration: 5 → 8 seconds (+60%)

  • Potion damage reduction removed

  • Potion movement speed increase: 20% → 35% (+60%)

Wizard

  • Fireball flight time increased by 20%

  • Fireball damage: 820 → 660 (-20%)

  • Wizard DPS: 135 → 150 (+10%)

Bea

  • Circling Bees damage: 144 → 130 (-10%)

  • Angry Bees damage: 155 → 115 (-25%)

Battle Healer

A new Level 5 has been added to the Battle Healer:

  • Further increases Extra Health given to 2100

On top of that, some balancing changes were made to her kit:

  • Battle Healer Extra Health: 1500 → 1700

  • Blazing Light damage: 700 → 600 (-15%)

Heavy

  • Heavy Level 1 Trait Extra Health: 300 → 500 (+60%)

  • Heavy Level 3 Trait Extra Health: 600 → 1000 (+60%)

  • Suppressing Fire Projectile damage: 16 → 20 (+25%)

  • Suppressing Fire projectile amount: 22 → 44 (+100%)

  • Suppressing Fire firing speed is doubled

  • Suppressing Fire hit slow duration: 1 → 2 seconds

Jessie

  • Giant Turret shots flight speed is doubled

  • Giant Turret shots now slow their targets by 25%

  • Giant Turret Damage: 250 → 330 (+30%)

Max

  • Burst Shot cooldown: 6 → 4 (-33%) 

Ruffs

  • Scattershot laser bounces count: 2 → 3 (+50%)

  • Scattershot laser damage per shot: 600 → 550 (-17%)

Penny

  • Penny's Level 3 Treasure now contains a Key (instead of some Hearts)

  • Penny's Treasure loot increase by 5 Coins/Gems

  • Penny's Treasure now guarantees at least 5 coins

Archer

  • Arrow Volley Damage per volley: 400 → 440 (+10%)

  • Archer DPS: 340 → 400 (+17%)

Witch

  • Skeleton Barrel now can store up to 2 charges

  • Elite Skeleton DPS: 80 → 90 (+12%)

  • Elite Skeleton Health: 1000 → 1100 (+10%)

Poco

  • Power Chord Damage: 225 → 250 (+12%)

El Primo

  • El Primo Health: 2400 → 3000 (+25%)

  • El Primo DPS: 150 → 200 (+33%)

  • El Primo Level 1 Self Heal: 20 → 30%

  • El Primo Level 3 Self Heal: 30 → 40%

Bo

  • Bo Level 1 damage to Monsters Increase: 100% → 120%

  • Bo Level 3 damage to Monsters increase: 135% → 150%

  • Mine duration: 12 → 30 seconds (150%)

  • Stepping on a Mine now stuns for a short duration

  • Mine damage: 500 → 650 (+30%)

Ice wizard

  • Freeze spell duration: 3.2 → 4 seconds

  • Wizard Level 4 Freeze spell duration increase: 40% → 50%

Colt

  • Bullet Storm damage per bullet: 200 → 230 (+15%)

  • Colt DPS: 260 → 300 (+15%)

Mavis

  • Bug Spray now stuns more frequently

  • Bug Spray duration: 3.5 → 4.5 (+30%)

  • Coins from Carrot: 2 → 3

  • Additional Coins for plucking all carrots on the patch: 2→ 3

  • Mavis picks carrots slightly faster

Greg

  • Coins from chopping the tree: 8 → 10

  • Gems from chopping the tree: 2 → 3

  • Greg chops down trees slightly faster


Miscellaneous Changes

  • Squad League Unlock Requirements:

  • Was owning 5 Common, 5 Rare, 5 Epic Squaddies.

  • Is now owning 3 Common, 3 Rare, 3 Epic Squaddies.

  • Chest Odds

    • Previously, the odds of getting a new Squaddie improved after opening 100 Chests without a new Squaddie.

    • Now, the odds for getting a new Squaddie are improved after opening 50 Chests without a new Squaddie.

  • Baby purchases for maxed Squaddies should now appear as claimed (and count towards the total) on the Hero Journey.


Bug Fixes

  • The Joystick sometimes got stuck if there were fast consecutive taps.

  • Fixed a bug where Archer Queen would sometimes bust Heroes in one hit.

  • Fixed a bug where Heroes and Squaddies would sometimes get stuck outside of the playable area.

  • Fixed a bug where Tank Girl sometimes remained alive after Hero got busted.

  • Fixed a bug where Super Archer's Attack Speed wasn't dealing correct damage.

  • Fixed a bug where Ultra Ruffs would shoot 3 Scattershot lasers instead of intended 4.

  • Fixed a bug where some players were not able to collect Coins.

  • Fixed a bug where Bea’s passive bees would sometimes disappear.

  • Old Mortis Quest sometimes appeared.

  • Corrected an error in the Battle Healer Level 4 Blazing Light description: The recharge increase was previously stated as 70%, but the actual value is 20%.

More balance changes coming next week!

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