Game Updates - 2 hours ago
Heroes take the spotlight, every Squaddie gains Powers, and the Fusion system is transformed. Plus: new Quests, meta changes, UI updates, and a ton of balance changes. This is our biggest update yet!
Heroes are a new type of Character that will lead your Squad in Battle. You choose your Hero before going into Battle.
Barbarian King is great in close combat. His Power Move, Mega Punch, charges forward and knocks enemies out of the way!
Archer Queen is a ranged Hero who shoots enemies with a high-powered crossbow. Her X-Snipe deals heavy damage, and even splits into three smaller arrows!
Royale King wants to surround himself with as many Royal Recruits, and get as many Coins, as possible. Royal Delivery deploys Elite Recruits from a smashing box toss. What a deal!
Mortis is quick and deadly, wielding his trusty shovel. Monster Charge allows him to summon Bats and order Monsters to attack anything in his way. He can also do a mighty Dash Attack!
The Hero goes into battle with 2 Starting Squaddies. Hero can also choose 2 Powers learned from other Squaddies (and those don’t have to be the same as starting Squaddies).
Each Hero is made of up 3 unique types of abilities:
Traits (passive bonuses to your Squad).
Power (active ability used in Battle).
Turbo (movement boost).
Heroes also have a type: Fighter, Hotshot, Supplier, Summoner, Healer or Speedster.
Heroes can buff Squaddies of the same type (look for the Hero recommendation icon).
Heroes are unlocked from the Shop using Coins, or from Events.
Heroes are upgraded through their Hero Journey using Hero Points - a new currency.
Hero Journey pages include Power/Trait/Turbo upgrades, Squaddies, Skins, and more. A minimum number of items must be bought from previous pages to access more advanced ones.
All Squaddies now have Powers (active abilities usable in battle via a Power Button).
Squaddie Traits have been retained, with some rework.
Powers unlock at Classic Evolution (most Squaddies) and upgrade at Ultra.
Traits (passives) unlock and Evolve alongside Powers.
Players choose 2 Starting Squaddies to accompany their Hero into battle.
The Hero can utilize 2 Squaddie powers from any Squaddies that have reached Classic level, regardless of which Squaddies are brought into the current Battle.
Classic: 30 (was 10)
Super: 15 (was 10)
Ultra: 6 (was 10)
Ultimate: 3 (was 10)
Baby: 20 (was 10)
Classic: 30 (was 20)
Super: 40 (was 30)
Ultra: 50 (was 40)
The cost of buying the Star Tokens with Coins to unlock the Star Chest has been increased from 300 to 350 to cover the difference.
Thanks to player feedback, we’ve reworked the Quests system to make progress smoother and more rewarding, especially to avoid getting stuck on a single quest.
6 new daily Quests are given every day.
Completing 6 Quests earns a Daily Reward.
You can make progress on multiple Quests at the same time.
All Quest progress resets after the Weekly Reset.
Replacing Quests is possible too, with 1 free reroll every 24h.
Subsequent rerolls will cost Coins.
Completing Quests rewards Hero Points.
Beginner Quests revamped: 7-day onboarding chain rewards Greg, Dynamike, and Jessie.
Mega's are...BACK?! Fusions have been totally reworked for this UPdate!
Only 2 identical Squaddies are needed for Fusion (down from 3).
Megas are…back!? A 3rd pickup upgrades the Squaddie to Mega.
Only one copy of the Squaddie can be present in the Squad now.
Fusion: +200% HP -> +37.5% HP, +150% Heal -> +37.5% HP, +100% DPS -> +20% DPS
Mega (NEW): +75% HP / +75% Heal / +40% DPS
Squad has changed! No more Spells, Turbo rework, and new Heroes strategy make the game feel totally fresh but familiar.
Busting a Hero defeats the Squad, resulting in being Busted.
Spells have been completely removed from matches, achievement book and other places.
The Squad can now attack and move simultaneously (attacks are faster while standing still).
Attacking is disabled while moving with Turbo.
Turbo is disabled while standing still, and no longer increases attack speed.
The collectable extra Turbo Boots overclock the Turbo, but those don't recharge automatically anymore.
The extra Turbo Boots are now consumables.
Only the Starting Turbo recharges.
Max amount of Turbo charges is 6.
Turbo increases movement by 50%.
Lineup draft size reduced from 15 to 9 (3 per rarity).
Chests now offer fewer choices, guaranteed upgrades, and more!
Star Chest drop rates adjusted for Squaddie Evolution changes.
You can learn more about the exact chances here.
Star Token cost (when bought with Coins) increased from 300 to 350.
Busted Starting Squaddies will always appear in the next Chest opened, helping you get them back.
Upgrading to Fusion and Mega is easier, as Chests will always offer an upgrade if available.
Lucky Finds removed. Players can now find busted Fusion or Mega Squaddies that were previously upgraded during the match.
Chest options reduced from 3 to 2 to speed up decision making.
If all Squaddies in the lineup are picked and upgraded to Megas, Chests will be sold out until another Squaddie is needed.
Chests costs based on Squad size adjusted to be cheaper with small Squads, but more expensive with bigger Squads.
Cost: 3, 3, 5, 10, 20, 35, 50
Loot and balance got a refresh: more Coins from busted Squaddies, adjusted rewards in modes, stronger monsters, better healing, and several Modifiers removed.
Busted Squaddies now always drop Coins.
Gem Hunt: Squaddie loot: 8 Gems -> 5 Gems + 5 Coins.
Showdown: Coins: 4 -> 5 (+25%).
Busted Squad loot adjusted:
Gem Hunt: 25 Gems + 1 Key -> 20 Gems + 1 Key.
Showdown: 30 Coins -> 25 Coins + 1 Key.
Monster and Boss HP increased by up to 50%.
Hearts heal amount increased: 250 → 400 (+60%)
(NEW) Golden Hearts, heal amount: 1200
Removed 50% damage boost.
Monsters that drop gems are now marked with an indicator.
Removed Modifiers incompatible with new gameplay.
Loot Machines
Epic Overload
Crystal Forest
Double Trouble
Fusion Start
Hatchling Herder
Dopplegangers
Timeout
Spell Overload
Some Squaddies have become Heroes, others have joined the Hero Journey, and yes, you’ll be compensated for both! Here’s how it works.
There are two types of compensations:
For Squaddies that became Heroes.
For Squaddies who moved to the Hero Journey.
In this case, we give players a randomly chosen Squaddie at the Evolution level of the ones they lost (Ultimate for Ultimate, Ultra for Ultra, etc)
Players also get additional compensation based on the Baby value being converted to soften the randomness of this migration.
This will be 1 Hero Point per Baby value of the conversion (rounded up to the nearest 10).
If you have a Squaddie, Skin or Emote that is a part of Hero Journey - no need to worry. You keep it, while the associated reward is treated as if you already purchased it with Hero Points.
Overflow Squaddies get converted into Star Tokens when claimed, if they are claimed from the Hero Journey while maxed out.
Plaza is repaired!
Plaza Chest removed – rewards redistributed to other game systems.
4 new Hero Emotes added.
3 new Hero Skins added per Hero - Classic, Silver and Gold.
Old Hero Skins retired (Arctic Barbarian King, Robot Archer Queen, Masked Mortis, Maestro Royale King, Resort Royale King, Origami Barbarian King, Undead Barbarian King).
Compensation for retired Skins given in Style Tickets (600 per Skin).